Monster Wizard

The monster wizard is used to add a monster to the map or to define what monster is created by a generator.

It is necessary to first select a monster from the upper left list. Upon selection, all values will be set to the default for that monster type. Monsters can then be almost fully edited. To specify all aspects of a monster, select the "Custom" button and create one from scratch.

Basic statistics of the monster can be changed using the stat boxes in the upper right.


The monster attack style can be changed with the drop-down list.

The Flees After Attack button, if selected, makes the monster run away after an attack (like a Giggler).

The Fills Square button is used to set a monster in the middle of a square. No other monsters may be in the same square at the same time. Some predefined monsters, like dragons, fill the square by default and cannot be any other way (they don't fit in a corner).

The Non-material button is used to set a monster as being a ghost. Ghosts can walk through almost any square unless that square has No Mons or No Ghosts set. They can only be injured by special spells and weapons.

The Has Magic button is used to give a monster magical powers. When selected, the spells panel becomes visible (described below).

The Poison Immunity button grants a monster 100% immunity to poison from weapons and spells. It only grants partial (50%) immunity to ven clouds.

The Throw Weapons button sets a monster to throw all unequipped missle weapons (daggers,stars,darts,arrows,etc.), along with weapons that have a throw-picture set.

Pick Up rate sets how likely a monster is to pick up an item on the ground beneath it. Non-material monsters cannot pick up or carry items.

Steal rate sets how often a monster steals from the party instead of attacking.


Spells Panel

There is below these a list of known projectile type spells, such as fireball and lightning. Spells can be added using the drop-down list and the Add Above Spell button. A spell is removed by selecting it in the list on the left and clicking the Remove Selected Spell button.
Spells cast by a monster are chosen randomly from the list. Note that a single spell can be added more than once. This has the effect of giving that spell a greater probability of being cast. For example, a Wing-Eye has 2 Lightnings and 1 Strip Defenses, so on average 2 of 3 cast spells will be Lightning.

The Carrying Panel lists what items the monster is carrying. The Add/Edit Item button can be used to add new items or modify a selected item. The Remove Item button will remove a selected item. The Equip/Unequip button is used to set which items the monster is "using." This has no effect on stats, and is only used to prevent those items from being stolen from the monster by champions using the "Steal" special ability.

The Specials... button brings up a separate dialog:

* Note that the special item Stormbringer is immune from the second two stipulations, and can damage any monster at any time.

Custom Monsters

If adding or creating/editing a custom monster, you will have the following additional settings: The Add/Update Mon button is used to either add a newly created custom monster to the list (also happens when you hit "done"), or to update the existing selected custom monster (this does NOT happen when you hit "done" -- changes are not saved to the custom monster, but instead only affect the created monster instance). Delete permanently removes a custom monster from the list. Note that hitting Cancel will not reverse any changes made to the custom monsters.


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